Video Games Cause Violence
Not Child’s Play
Teen and young adult video
gaming is becoming more popular as high-tech has streamlined so that interactive
games can appear on all screen devices. Since gaming is available 24 hours a
day, high exposure can lead to obsessive playing and engagement. The growing
controversial claim that violence is learned leaves us needing to know where
this brutality is being taught or observed so that we can re-teach gaming
enthusiasts, to reduce their escalated thoughts, which can lead to barbaric
actions. Teens and young adults
are more likely to act out in violence when obsessively playing video games
that are violent in nature.
One reason for the obsessive
behaviors in gaming is that the player is in search of shock value; once the
initial shock of violence is accepted, the gamer generally looks for games that
out-do the previous violence they have become desensitized to by compulsively
playing. The term “violence” has become muted and no longer carries much
weight. Teens no longer flinch or cover their eyes when brutality comes on the
screen. They hunger for more anger and more outrageous action. https://www.complex.com/pop-culture/2014/03/the-25-most-violent-video-games/ Young people are displaying more and more
violence as a result of the latest obsessions with gaming.




A study published in the Proceedings of the
National Academy of Sciences by Jay Hull https://www.usatoday.com/story/tech/news/2018/10/01/violent-video-games-tie-physical-aggression-confirmed-study/1486188002/ finds that “it is clear that violent
video game play is associated with subsequently increases in physical
aggression”. Volumes of research shows that teen violence is directly
related to the obsessive involvement with video gaming.
A major concern for doctors is the formation of
the teenage brain and how it perceives information. High exposure to violent
video games can actually change the way the brain works. In fact, high-tech
brain scans suggest that there are structural differences in the brains of
teens that
have been diagnosed with disruptive behavior disorders, or DBD”. Vincent
Mathews, MD, Professor of Radiology and Chief of Neuroradiology at Indiana
University reveals that teens "act out aggressively against animals,
destroy property, or have fights with other teens," more often with high
exposure to violent video gaming.
He tells WebMD that tracking brain activity in these disruptive teens revealed that violent
video games changed the patterns of brain activity in ways that "were
especially troubling," but even normal teens "have brain function
changes associated with violent video games". Mathews considers “high
users” of video games to be those teens who play games for hours a day. Teens
found to be aggressive had less ability to control “emotions, impulses, and
attention”.
https://www.webmd.com/baby/news/20021202/violent-video-games-affect-teenage-brain#1 Mathews’ research, he says, “marks the
first time that we were able to demonstrate different brain activation patterns
that are triggered by these video games". Without optimal brain growth and
brain activity, teens are subject to misunderstanding the violent games they are
playing. Long exposure to violence can impact behaviors to friends, family and
society.
In the tragedy where Adam Lanza (at age 20) killed 26 people
at the Sandy Hook Elementary School in Newtown, Connecticut, many investigators
worked to gain a deeper understanding behind the killings. It wasn’t until
Michael Murdy of the Connecticut State Police Department took the time to study
Lanza’s GPS that the puzzle would come together. Murdy found a GPS at Lanza’s
house, “and its records showed that the gunman had driven to the same spot nine
times in April, May and June 2012, arriving around midnight each time and
staying for hours”. https://www.scientificamerican.com/article/do-video-games-inspire-violent-behavior/
Murdy decided to investigate the location further and to try to understand more about Lanza. The GPS led Murdy to movie theater where employees recognized the photo of Lanza. They claimed he never saw a movie, but “he came to the lobby to play an arcade game, the same one, over and over again, sometimes for eight to 10 hours a night. Witnesses said he would whip himself into a frenzy, and on occasion the theater manager had to unplug the game to get him to leave”. When the police went to Lanza’s house for further investigation, they found first-shooter action games: “Call of Duty, Dead or Alive, Grand Theft Auto”, some of the most violent games available.
I liked your blog, it has good details and great pictures and I think video games unfortunately are the number 1 cause of violence in young teens and adults
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